Mobile sports media company TheScore announced its Q4 and year-end financials, showing revenue growth for the quarter and a loss of $2 million for the previous 12 months.
For the fiscal year ending Aug. 31, revenue grew to $27.7 million, up from $26.3 million in 2017. Revenue for Q4 is reported at $5.1 million, up from $4.8 million the same period last year.
EBITDA were cited as a loss of $2.4 million, compared to $5.9 million in 2017. Similarly in Q4, EBITDA loss was $2.4 million compared to $1.9 million the same period last year. A spokesperson for theScore confirmed that the annual loss occurred entirely within Q4, attributing the loss to an increased investment in facilities, admin and expenses related to U.S. sports betting business development activities, an area theScore says it’s committed to.
In a conference call announcing the results, theScore noted an 12.5% increase in its mobile app’s monthly active users on iOS in Q4, a growth attributed to the 2018 FIFA World Cup, noting that between 60 and 65% of its base is on iOS. Android users continue to be a tough area for theScore, as users of the OS are still down year-over-year. However, growth in iOS offset the Android losses, with total monthly active users up by 5% (3.7 million in Q4 versus 3.5 million the same period last year).
Meanwhile, e-sports content reached nearly 33 million views in the quarter, a year-over-year increase of 117%, according to the company, which also noted that its content reached approximately 55 million users a month via social platforms during Q4, including a single month record of over 70 million in June of this year.